AI Insights · Timothy · April 2022
Top 5 Horror Games on Android in Madagascar - Q1 2022
A look at the performance of the top 5 horror games on the Android platform in Madagascar during the first quarter of 2022.
In the first quarter of 2022, the horror game genre on the Android platform in Madagascar saw varying performances among its top 5 titles. Here’s a detailed look at the weekly trends for downloads, active users, and revenue.
Five Nights at Freddy's AR from Illumix Inc. experienced fluctuating weekly downloads, starting strong with 269 downloads in the final week of December 2021, then dropping significantly to 4 in the first week of January. The game saw a peak of 352 downloads in mid-January before declining again. Weekly active users also showed a downward trend, starting at 771 and ending at 393 by the last week of March. Revenue remained minimal, with a peak of $2 in the first three weeks of January before tapering off.
Scary Horror 2: Escape Games from Escape Adventure Games had a relatively steady performance with weekly downloads ranging between 39 to 101 throughout the quarter. The game maintained a consistent number of weekly active users, starting at 77 and ending at 57, with minor fluctuations in between.
Granny by DVloper showed a steady increase in weekly downloads, peaking at 68 in early January and maintaining a range between 18 to 50 for the rest of the quarter. The game saw a significant increase in weekly active users, starting at 66 in late December 2021 and reaching 116 by the end of March.
Death Park 2: Horror Clown from Euphoria Horror Games saw a varied download trend, starting with 50 downloads in late December 2021, peaking at 82 in early February, and stabilizing around 25-37 towards the end of March. Weekly active users showed an increase in early February, reaching 124, but saw a decline and ended the quarter at 65.
Blue Monster: Stretch Game by Azura Global had a notable peak in weekly downloads at 107 in early January, followed by a decline and stabilization around 12-14 towards the end of the quarter. Weekly active users started at 72 and peaked at 202 by the end of January, before stabilizing around 90-96 towards the end of March.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.